![]() ![]() ![]() Originally released at US$159, Sega dropped the price to $99 in only a few months and ultimately cleared the remaining inventory at $19.95. ![]() ![]() In part because of this, and also to rush the 32X to market before the holiday season in 1994, the 32X suffered from a poor library of titles, including Mega Drive/Genesis ports with improvements to the number of colors that appeared on screen. Nevertheless, the console failed to attract either developers or consumers as the Sega Saturn had already been announced for release the next year. Unveiled by Sega at June 1994's Consumer Electronics Show, the 32X was later described as the "poor man's entry into 'next generation' games." The product was originally conceived as an entirely new console by Sega Enterprises and positioned as an inexpensive alternative for gamers into the 32-bit era, but at the suggestion of Sega of America research and development head Joe Miller, the console was converted into an add-on to the existing Mega Drive/Genesis and made more powerful, with two 32-bit central processing unit chips and a 3D graphics processor. 2.24 Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal.1.3 Amstrad GX4000 and Amstrad CPC+ range. ![]()
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